- Working as sole internal VFX artist.
- Lead and directed one co-dev VFX artist
- Developed stylized visual style for VFX
- Creating concepts and collaborating with design for enemies, players, and environments.
- Creating custom VFX and PP shaders and materials in the Unreal material editor
- Created and implemented Niagara systems for combat, environment, enemies, and musical VFX
- Created reference and concept documentation via Miro boards
- Worked closely with the Lead VFX artist on a client team to produce assets in Unreal
- Created new player and enemy melee combat VFX based on already established style
- Decorated gameplay environments with atmospheric VFX (etc dust, light shafts)
- Mentored and managed studio VFX artists to improve artistic, workflow, and soft skills
- Established visual style and collaborated with design and audio to create vibrant, interactive magic, sword spells, and environmental ambient VFX
- Collaborated with UI team to create menu and selection VFX
- Concepted and created a suite of unique stylized spell, ambient, and attack effects for a new IP
Redesigned and implemented mobile VFX style for the Until You Fall Oculus Quest/PSVR port
- Created custom, node based shaders in Unity 3d and Unreal and custom meshes in Maya
- Created stylized concept art and VFX for a mobile adventure game
- Made explosion, muzzle flash, and various atmospheric effects for the I Expect You To Die DLC
- Worked on level layout, lighting, and VFX for the World of Lexica mobile education adventure game
Completed 3d models and painted textures using Maya and Photoshop
Created particle systems in Unity 3d
Created 2d painted assets for the web based MMO Disney Fairies