Kwamé Babb
Kwamé Babb
Senior VFX Artist
Pittsburgh, United States

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Skills

VFXVisual EffectsConcept Art3D Modeling

Software proficiency

Unity
Unity
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
EmberGen
EmberGen
Premiere
Premiere
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini

Productions

    • Video Game
      Wu Tang: Rise of the Deceiver
    • Year
      2025
    • Role
      Principal VFX Artist
    • Company
      Brass Lion Entertainment
    • Video Game
      Until You Fall
    • Year
      2019
    • Role
      Principal VFX Artist
    • Company
      Schell Games LLC
    • Video Game
      Star Wars: Jedi Challenges: Dark Side Expansion
    • Year
      2018
    • Role
      Senior VFX Artist
    • Company
      Schell Games LLC
    • Video Game
      I Expect You To Die: First Class DLC
    • Year
      2017
    • Role
      Senior VFX Artist
    • Company
      Schell Games LLC
    • Video Game
      Star Wars: Jedi Challenges
    • Year
      2017
    • Role
      VFX Artist
    • Company
      Schell Games LLC
    • Video Game
      Water Bears VR
    • Year
      2016
    • Role
      Senior VFX Artist
    • Company
      Schell Games LLC
    • Video Game
      The World of Lexica: Unbound
    • Year
      2015
    • Role
      VFX Artist, World Building, Lighting
    • Company
      Senior Schell Games

Experience

  • Principal VFX Artist at Brass Lion Entertainment
    Pittsburgh, US
    September 2022 - October 2025

    - Working as sole internal VFX artist.

    - Lead and directed one co-dev VFX artist

    - Developed stylized visual style for VFX

    - Creating concepts and collaborating with design for enemies, players, and environments.

    - Creating custom VFX and PP shaders and materials in the Unreal material editor

    - Created and implemented Niagara systems for combat, environment, enemies, and musical VFX

    - Created reference and concept documentation via Miro boards

  • Senior I VFX Artist at Beyond FX
    Los Angeles (Remote), US
    March 2022 - August 2022

    - Worked closely with the Lead VFX artist on a client team to produce assets in Unreal

    - Created new player and enemy melee combat VFX based on already established style

    - Decorated gameplay environments with atmospheric VFX (etc dust, light shafts)

  • Principal VFX Artist at Schell Games LLC
    Pittsburgh
    September 2019 - February 2022

    - Mentored and managed studio VFX artists to improve artistic, workflow, and soft skills

    - Established visual style and collaborated with design and audio to create vibrant, interactive magic, sword spells, and environmental ambient VFX

    - Collaborated with UI team to create menu and selection VFX

    - Concepted and created a suite of unique stylized spell, ambient, and attack effects for a new IP

    Redesigned and implemented mobile VFX style for the Until You Fall Oculus Quest/PSVR port

  • Senior VFX Artist at Schell Games LLC
    Pittsburgh
    April 2013 - September 2019

    - Created custom, node based shaders in Unity 3d and Unreal and custom meshes in Maya

    - Created stylized concept art and VFX for a mobile adventure game

    - Made explosion, muzzle flash, and various atmospheric effects for the I Expect You To Die DLC

    - Worked on level layout, lighting, and VFX for the World of Lexica mobile education adventure game

  • Game Artist at Schell Games LLC
    Pittsburgh, United States of America
    January 2007 - April 2013

    Completed 3d models and painted textures using Maya and Photoshop

    Created particle systems in Unity 3d

    Created 2d painted assets for the web based MMO Disney Fairies

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